THE WORKBENCH
This is my lab for prototypes and game mechanics — even when they never get finalized or published. I like getting to the loop fast, pushing on the rules, and seeing what breaks (and what gets interesting) when you stress a system.
Along the way I’m learning how to build 2D, indie, browser-based games, and I’m leaning hard into agentic AI-assisted development. The dev logs are me cataloguing what I’m trying, what worked, and what I’d do differently next time.